9
edits
Changes
→Bug List
* Cube
** setDims function does change the vector holding the cube's dimensions but the vector is not used to change the actual size or shape of the cube.
** the scale function is probably in error. If you create a scaled cubed and start rotating it at any significant speed the object will implode or explode. This does not seem to occur with cubes that are not scaled.
* Camera
** When increasing or decreasing the X Axis for the camera's position it does move in the current direction but also starts to rotate around the vector (0,0,0).
* Cube
** setDims uses obsolete Vector function - setFromVector
changed lines in Cube.js from <br />