Difference between revisions of "GPU621/Sentinel"
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# [mailto:ezaytseva@myseneca.ca;myasir2@myseneca.ca;nross9@myseneca.ca?subject=GPU621/DPS921 eMail All] | # [mailto:ezaytseva@myseneca.ca;myasir2@myseneca.ca;nross9@myseneca.ca?subject=GPU621/DPS921 eMail All] | ||
− | == | + | == Introduction == |
+ | # Context on debugging | ||
+ | # Why debugging is important (how critical it is) | ||
+ | # VS Tools overview as well as VS (powerful IDE, allows you to monitor state) | ||
+ | |||
+ | == Basic Debugging Steps == | ||
+ | # Build in Debug mode | ||
+ | # Double-check the outputs | ||
+ | # Start where the bug is | ||
+ | |||
+ | == How to Debug Multithreaded Application in VS == | ||
+ | # Tools in more detail (maybe show an example ourselves) | ||
+ | # Walkthrough (workshop-style) |
Revision as of 10:45, 7 November 2018
Contents
Multithreaded Application Debugging in Visual Studio
Group Members
Introduction
- Context on debugging
- Why debugging is important (how critical it is)
- VS Tools overview as well as VS (powerful IDE, allows you to monitor state)
Basic Debugging Steps
- Build in Debug mode
- Double-check the outputs
- Start where the bug is
How to Debug Multithreaded Application in VS
- Tools in more detail (maybe show an example ourselves)
- Walkthrough (workshop-style)