Difference between revisions of "Solo Act"

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(Assignment 2)
(Assignment 2)
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Parallelize
 
Parallelize
  
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One of the immediate problems I realized with this project was that the target functions were far too large. Parallelization would require possibly three or more kernels, which was beyond the scope of this assignment. Instead I decided to focus on the bsp tree portion of the code, and decouple this portion from actual dungeon generating logic.
  
 +
[[File:Sourcedecouple.png|500px]]
  
 +
The decoupled source-code can be seen above, along with the timing logic in it's respective main function.
  
 
[[File:Mytreedia.png|500px ]]
 
[[File:Mytreedia.png|500px ]]
  
 +
To parrellize a bsp tree required some analysis which can be seen above.
  
 
[[File:Warpss.png|500px]]  
 
[[File:Warpss.png|500px]]  
  
 +
The image above reflects the design I chose with respect to the warps and thread behavior.
  
 
[[File:Outputgood.png|500px]]
 
[[File:Outputgood.png|500px]]
 
  
  
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[[File:Sourcedecouple.png|500px]]
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Revision as of 18:44, 13 April 2018

Solo Act

Team Members

  1. Nick Simas, All of the things.

Progress

Assignment 1

Profile

For assignment 1, I selected an open-source dungeonGenerator project from github.

https://github.com/DivineChili/BSP-Dungeon-Generator/

Dungeon bsp2.png Dungeon bsp7.png

As you can see from the above images, the purpose of this program is to generate a map image for game content. The program achieves this by repetitively splitting a 2d space using a binary partition algorithm.

The project was written for windows, so I decided to initially profile with the built in Visual Studio profiler.

NjsimasProfileresults.png

The above image shows the function inclusive time percentage. The results are 22% and 15% respectively. The only entries higher are Main and library components used for printing. This demonstrates that the majority of source code processing is occurring in these two functions. Both of them would thus are hotspots and may benefit from parallelization.

Assignment 2

Parallelize

One of the immediate problems I realized with this project was that the target functions were far too large. Parallelization would require possibly three or more kernels, which was beyond the scope of this assignment. Instead I decided to focus on the bsp tree portion of the code, and decouple this portion from actual dungeon generating logic.

Sourcedecouple.png

The decoupled source-code can be seen above, along with the timing logic in it's respective main function.

Mytreedia.png

To parrellize a bsp tree required some analysis which can be seen above.

Warpss.png

The image above reflects the design I chose with respect to the warps and thread behavior.

Outputgood.png


500px


Kerneldecouple.png



Njsimasgraph.png

Assignment 3

Optimize