Difference between revisions of "Mullins First Patch"
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Revision as of 00:57, 18 October 2007
Italic Fix Patch
mullin: the dirty part is reading whether a font should be italic or not
mullin: so I do some casting where I shouldn't
mullin: so during init time I read whether the font should be italic, and I set a variable that is kept around until draw time
mullin: at draw time I retrieve that variable, if the variable is true
mullin: I shear all text glyphs a little bit
mullin: making them look italics