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Business Point of View Comparison for STL and TBB
'''TEAM, use this for formatting. [https://en.wikipedia.org/wiki/Help:Cheatsheet Wiki Editing Cheat Sheet]
'''GPU621 Darth Vector: C++11 STL vs TBB Case Studies'''
''Join me, and together we can fork the problem as master and thread''
==Generic Programming==
Generic Programming is a an objective when writing code to make algorithms reusable and with the least amount of specific code. Intel describes generic programming as "''writing the best possible algorithms with the least constraints''". An example of generic code is STL's templating functions which provide generic code that can be used with many different types without requiring much specific coding for the type( an addition template could be used for int, double, float, short, etc without requiring re-coding). A non-generic library requires types to be specified, meaning more type-specific code has to be created.  [[File:gputemplates.PNG |thumb|center|600px| An example of generic coding]]
==TBB Background==
<TODO>Threaded building blocks is an attempt by Intel to push the development of multi-threaded programs, the library implements containers and algorithms that improve the ability of the programmer to create multi-threaded applications. The library implements parallel versions of for, reduce and scan patterns.Threaded building blocks was originally developed by Intel but the concepts that it uses are derived from a diverse range of sources. Threaded building blocks was created in 2004 and was open sourced in 2007, the latest release of Threaded building blocks was in 2017.
==STL Background==
<Todo>
The STL was created as a general purpose computation library that a focus on generic programming. The STL uses templates extensively to achieve compile time polymorphism. In general the library provide four components: algorithms, containers, functions and iterators. The library was, mostly, created by Alexander Stepanov due to his ideas about generic programming and its potential to revolutionize software development. Because of the ability of C++ to provide access to storage using pointers, C++ was used by Stepanov, even though the language was still relatively young at the time.  After a long period of engineering and development of the library, it obtained final approval in July 1994 to become part of the language standard. ==List of A Comparison from STL Functions:==In general, most of STL is intended for use within a serial environment. This however changes with C++17's introduction of parallel algorithms.
<u>'''Algorithms'''</u>
Are supported by STL for various algorithms such as sorting, searching and accumulation. All can be found within the header "'''<algorithm>'''". Examples include sort() and reverse functions()functions.
<u>'''STL iterators'''</u>
<u>'''Containers'''</u>
STL supports a variety of containers for data storage. Generally these containers are supported in parallel for read actions, but does not safely support writing to the container with or without reading at the same time. There are several header files that are included such as "'''<vector>'''", "'''<queue>'''", and "'''<deque>'''".'''Most STL containers do not support concurrent operations upon them.'''They are coded as:<pre>#include<vector>#include<dequeue>#include<queue> int main(){ vector<type> myVector; dequeue<type> cards; queue<type> SenecaYorkTimHortons; }</pre>
==List <u>'''Memory Allocater'''</u>The use of TBB a memory allocator allows more precise control over how dynamic memory is created and used. It is the default memory allocation method(ie not the "new" keyword) for all STL containers==. The allocaters allow memory to scale rather then using delete and 'new' to manage a container's memory. They are defined within the header file "'''<memory>'''" and are coded as: <pre>#include <memory>
void foo(){std::allocater<type> name;}</pre> ==A Comparison from TBB=====Containers==='''<u>concurrent_queue</u>''' : This is the concurrent version of the STL container Queue. This container supports first-in-first-out data storage like its STL counterpart. Multiple threads may simultaneously push and pop elements from the queue. Queue does NOT support and front() or back() in concurrent operations(the front could change while accessing). Also supports iterations, but are slow and are only intended for debugdebugging a program. This is defined within the header "'''tbb/concurrent_queue.h'''" and is coded as: <pre>
#include <tbb/concurrent_queue.h>
//....//
tbb:concurrent_queue<typename> name; </pre>
'''<u>concurrent_vector</u>''' : This is a container class for vectors with concurrent(parallel) support. These vectors do not support insertion or erase operations but do support operations done by multiple threadssuch as push_back(). Note that when elements are inserted, they cannot be removed without calling the clear() member function on it, which removes every element in the array. The container when storing elements does not guarantee that elements will be stored in consecutive addresses in memory. This is defined within the header "'''tbb/concurrent_vector.h'''" and is coded as: <pre>
#include <tbb/concurrent_vector.h>
//...//
tbb:concurrent_vector<typename> name; </pre>
'''<u>concurrent_hash_map</u>''' : A container class that supports hashing in parallel. The generated keys are not ordered and there will always be at least 1 element for a key. Defined within "'''tbb/concurrent_hash_map.h'''"
 
===Algorithms===
 
<u>'''parallel_for:'''</u> Provides concurrent support for for loops. This allows data to be divided up into chunks that each thread can work on. The code is defined in "'''tbb/parallel_for.h'''" and takes the template of:
<pre>
foo parallel_for(firstPos, lastPos, increment { boo()}
 
</pre>
 
<u>'''parallel_scan:'''</u> Provides concurrent support for a parallel scan. Intel promises it may invoke the function up to 2 times the amount when compared to the serial algorithm. The code is defined in "'''tbb/parallel_scan.h'''" and according to intel takes the template of:
<pre>
void parallel_scan( const Range& range, Body& body [, partitioner] );
 
</pre>
<u>'''parallel_invoke:'''</u> Provides support for parallel calling to functions provided in the arguments. It is defined within the header "'''tbb/parallel_invoke.h'''" and is coded as: <pre>
tbb:parallel_invoke(myFuncA, myFuncB, myFuncC);
</pre>
 
===Allocaters===
Handles memory allocation for concurrent containers. In particular is used to help resolve issues that affect parallel programming. Called '''scalable_allocater<type>''' and '''cache_aligned_allocater<type>'''. Defined in "'''#include <tbb/scalable_allocator.h>'''"
 
==TBB Memory Allocation & Fixing Issues from Parallel Programming==
TBB provides memory allocation just like in STL via the '''std::allocater''' template class. Where TBB's allocater though improves, is through its expanded support for common issues experienced in parallel programming. These allocaters are called '''scalable_allocater<type>''' and '''cache_aligned_allocater<type>''' and ensure that issues like '''Scalability''' and '''False Sharing''' performance problems are reduced.
 
===False Sharing===
As you may have seen from the workshop "False Sharing" a major performance hit can occur in parallel when data that sits on the same cache line in memory is used by two threads. When threads are attempting operations on the same cache line the threads will compete for access and will move the cache line around. The time taken to move the line is a significant amount of clock cycles which causes the performance problem. Through TBB, Intel created an allocated known as '''cache_aligned_allocater<type>'''. When used, any objects with memory allocation from it will never encounter false sharing. Note that if only 1 object is allocated by this allocater, false sharing may still occur. For compatability's sake(so that programmers can simply use "find and replace"), the cache_aligned_allocater takes the same arguments as the STL allocater. If you wish to use the allocater with STL containers, you only need to set the 2nd argument as the cache_allocater object.
 
The following is an example provided by Intel to demonstrate this:
<pre>
std::vector<int,cache_aligned_allocator<int> >;
</pre>
 
===Scaling Issue===
When working in parallel, several threads may be required to access shared memory which causes a performance slow down from forcing a single thread to allocate memory while other threads are required to wait. Intel describes this issue in parallel programming as '''Scalability''' and answers the issue with '''scalable_allocater<type>''' which permits concurrent memory allocation and is considered ideal for "''programs the rapidly allocate and free memory''".
 
==Lock Convoying Problem==
===What is a Lock?===
 
A Lock(also called "mutex") is a method for programmers to secure code that when executing in parallel can cause multiple threads to fight for a resource/container for some operation. When threads work in parallel to complete a task with containers, there is no indication when the thread reach the container and need to perform an operation on it. This causes problems when multiple threads are accessing the same place. When doing an insertion on a container with threads, we must ensure only 1 thread is capable of pushing to it or else threads may fight for control. By "Locking" the container, we ensure only 1 thread accesses at any given time.
 
To use a lock, you program must be working in parallel(ex #include <thread>) and should be completing something in parallel. You can find c++11 locks with #include <mutex>
 
[[File:Gpulockwhat.PNG |thumb|center|700px| Mutex Example]]
 
Note that there can be problems with locks. If a thread is locked but it is never unlocked, any other threads will be forced to wait which may cause performance issues. Another problem is called "Dead Locking" where each thread may be waiting for another to unlock (and vice versa) and the program is forced to wait and wait .
 
===Parallelism Problems & Convoying in STL===
 
Within STL, issues arise when you attempt to access containers in parallel. With containers, when threads update the container say with push back, it is difficult to determine where the insertion occurred within the container(each thread is updating this container in any order) additionally, the size of the container is unknown as each thread may be updating the size as it goes (thread A may see a size of 4 while thread B a size of 9).
For example, in a vector we can push some data to it in parallel but knowing where that data was pushed to requires us to iterate through the vector for the exact location .
If we attempt to find the data in parallel with other operations ongoing, 1 thread could search for the data, but another could update the vector size during that time which causes problems with thread 1's search as the memory location may change should the vector need to grow(performs a deep copy to new memory).
 
Locks can solve the above issue but cause significant performance issues as the threads are forced to wait for each other before continuing. This performance hit is known as '''Lock Convoying'''.
 
[[File:DarthVector ThreadLock.PNG |thumb|center|600px| Performance issues inside STL]]
 
===Lock Convoying in TBB===
TBB attempts to mitigate the performance issue from parallel code when accessing or completing an operation on a container through its own containers such as concurrent_vector.
Through '''concurrent_vector''', every time an element is accessed/changed, a return of the index location is given. TBB promises that any time an element is pushed, it will always be in the same location, no matter if the size of the vector changes in memory. With a standard vector, when the size of the vector changes, the data is copied over. If any threads are currently traversing this vector when the size changes, any iterators may no longer be valid. This support also goes further for containers so that multiple threads can iterate through the container while another thread may be growing the container. An interesting catch though is that anything iterating may iterate over objects that are being constructed, ensuring construction and access remain synchronized.
 
[[File:Gpuconcur.PNG |thumb|center|600px| concurrent_vector use with multiple threads]]
TBB also provides its own versions of the mutex such as ''spin_mutex'' for when mutual exclusion is still required.
 
You can find more information on convoying and containers here: https://software.intel.com/en-us/blogs/2008/10/20/tbb-containers-vs-stl-performance-in-the-multi-core-age
 
==A Comparison between Serial Vector and TBB concurrent_vector==
''If only you knew the power of the Building Blocks''
 
Using the code below, we will test the speed at completing some operations regarding vectors using the stl library with stl's <u>'''vector'''</u> and tbb's <u>'''concurrent_vector'''</u>.
The code below will perform a "push back" operation both in serial and concurrent. Then, it measure the time taken to complete an '''n''' of push back operations.
<nowiki>
#include <iostream>
</nowiki>
[[File:Gputable.PNG |thumb|center|1200px| A speed comparison between concurrent and serial vectors]]
[[File:Vector_speed.png]]
 
'''<u>concurrent_hash_map</u>''' : A container class that supports hashing in parallel. The generated keys are not ordered and there will always be at least 1 element for a key. Defined within "'''tbb/concurrent_hash_map.h'''"
 
==List of TBB Algorithms==
<u>'''parallel_for:'''</u> Provides concurrent support for for loops. This allows data to be divided up into chunks that each thread can work on. The code is defined in "'''tbb/parallel_for.h'''" and takes the template of:
<pre>
foo parallel_for(firstPos, lastPos, increment { boo()}
 
</pre>
 
<u>'''parallel_scan:'''</u> Provides concurrent support for a parallel scan. Intel promises it may invoke the function up to 2 times the amount when compared to the serial algorithm. The code is defined in "'''tbb/parallel_scan.h'''" and according to intel takes the template of:
<pre>
void parallel_scan( const Range& range, Body& body [, partitioner] );
</pre>[[File:Gputablecmp.PNG |thumb|center|800px| The results in a table format, notice the int serial speed is faster then concurrent]]
<u>'''parallel_invoke:'''</u> Provides support for parallel calling to functions provided in the arguments. It is defined within the header "'''tbb/parallel_invoke.h'''" and is coded as: <pre>
tbb:parallel_invoke(myFuncA, myFuncB, myFuncC);
</pre>
==Lock Convoying Problem=The Speed Improvement====What As the table suggests, completing push back operations using tbb's concurrent vector allows for increased performance against a serial connection. TBB additionally provides a benefit that it will never need to resize the vector as pushback operations are completed. In STL, the vector is a Lock?===dynamically allocated which requires it to reallocate and copy memory over which may further slow down the push back operation.
A Lock(also called "mutex") is a method ===Why was TBB slower for programmers Int?===When dealing with primitive types like int, the actual operation to secure code push back is not very complex; meaning that when executing in parallel a serial process can cause multiple threads to fight for a resource/container for some operationcomplete the push back quite quickly. When threads work in parallel to complete The vector can also likely hold a task with containers, there is no indication when the thread reach the container and need lot more data before requiring to perform an operation on itreallocate its memory. This causes problems TBB's practicality comes when multiple threads are accessing the same place. When doing an insertion performing a more complex action on a primitive type or from a simple action on a container with threads, we must ensure only 1 thread is capable of pushing more complex type. Parallel overhead(the resources required to it or else threads support tbb in parallel) may fight for controlalso increase the time required which could be the cause of the slowdown in the above comparison. By "Locking" TBB also provides automatic chunking and describes the container, we ensure only benifit for use of parallel_for is 1 thread accesses at any given timemillion clock cycles.
To use a lock, you program must be working in parallel(ex #include <thread>) ==Business Point of View Comparison for STL and should be completing something in parallel. You can find c++11 locks with #include <mutex>TBB=={| class="wikitable collapsible collapsed" style="text-align: left;margin:0px;"
Code example or Picture here ^_^<pre>#include <iostream>#include <thread> #include <mutex>===Which library is better depending the on the use case?===
//Some threads are spawned which call this function//Declared the following within the class std::mutex NightsWatch;void GameOfThronesClass::GuardTheWall(){The real question is when should you parallelize your code, or to just keep it serial?
//Protect until Unlock() TBB is calledfor multi-threading and STL is for single threading workloads. Only 1 thread may do this below at a time. It is //"locked"NightsWatchThe fastest known serial algorithm maybe difficult or impossible to parallelize.Lock();
//IncrementDaysWithoutWhiteWalkerAttack++;std::cout << "It has been " << DaysWithoutWhiteWalkerAttack << " since the last attack at Castle Black!\n"Some aspects to look out for when parallelizing your code are;
//Allow Next thread to execute the above iterationNightsWatch.Unlock();*Overhead whether it maybe in communication, idling, load imbalance, synchronization, and excess computation
*Efficiency which is the measure of processor utilization in a parallel program
}</pre>*Scalability the efficiency can be kept constant as the number of processing elements is increased, provided that the problem size is increased
Note that there can be problems with locks. If a thread is locked but *Correct Problem Size, when testing for efficiency, it may show poor efficiency if the problem size is never unlockedtoo small. So, any other threads will be forced you would want to wait which may cause performance issuesuse serial instead, if the problem size is always small. Another If you have a large problem size and has great efficiency, then parallel is called "Dead Locking" where each thread may be waiting for another to unlock (and vice versa) and the program is forced way to wait and wait .go
===Parallelism Problems & Convoying in STL===
Within STL, issues arise when you attempt to access containers in parallelResource: http://ppomorsk. With containers, when threads update the container say with push back, it is difficult to determine where the insertion occurred within the container(each thread is updating this container in any order) additionally, the size of the container is unknown as each thread may be updating the size as it goes (thread A may see a size of 4 while thread B a size of 9)sharcnet. For example, in a vector we can push some data to it in parallel but knowing where that data was pushed to requires us to iterate through the vector for the exact location . If we attempt to find the data in parallel with other operations ongoing, 1 thread could search for the data, but another could update the vector size during that time which causes problems with thread 1's search as the memory location may change should the vector need to grow(performs a deep copy to new memory)ca/Lecture_2_d_performance.pdf
Locks can solve the above issue but cause significant performance issues as the threads are forced to wait for each other. This performance hit is known as '''Lock Convoying'''.
[[File:DarthVector ThreadLock.PNG |thumb|center|400px| Performance issues inside STL]]=== Identifying the worries and responsibilities ===
===Lock Convoying in TBB===TBB attempts to mitigate the performance issue from parallel The increasing complexity of your code when accessing or completing an operation on a container through its own containers such as concurrent_vector. Through '''concurrent_vector''', every time an element is accessed/changed, a return of the index location is givennatural problem when working in parallel. TBB promises that any time an element is pushed, it will always be in Knowing the same location, no matter if the size of the vector changes responsibilities as in memory. With what you must worry about as a standard vector, when the size of the vector changes, the data developer is copied overkey. If any threads are currently traversing this vector when the size changesWhen trying quickly implement parallel regions in your code, any iterators may no longer be validor to just to keep your code serial.
====STL and the Threading Libraries====
Study RefIf you are going to try to parallelize your code using STL coupled with the threading libraries this is what you must worry: https://software.intel.com/en-us/blogs/2008/10/20/tbb-containers-vs-stl-performance-in-the-multi-core-ageThis leads into Concurrent_vector growing below..
==Efficiency Comparison Parallel *Thread Creation, terminating, and synchronizing, partitioning, and management must be handled by you. This increases the work load and the complexity, the thread creation and overall resource for and concurrent_vector==STL is managed by a combination of libraries.
''If only you knew *Dividing collection of data is more of the power of problem when using the Building Blocks''STL containers.
'''Concept:''' Fine-grained locking*C++11 does not have any parallel algorithms. So, any common parallel patterns such as; map, scan, reduce, must be implemented by yourself, or by another library. Though C++17 will have some parallel algorithms like scan, map, and reduce.
Multiple threads operate on the container by locking only those portions they
really need to lock.
 
'''Concept:''' Lock-free algorithms
 
'''Bits of knowledge:'''
 
STL interfaces are inherently not thread-safe.
 
Threading Building Blocks containers are not templated with
an allocator argument.
 
'''Links'''
 
http://www.cs.northwestern.edu/~riesbeck/programming/c++/stl-summary.html
 
http://www.cplusplus.com/reference/stl/
 
https://www.inf.ed.ac.uk/teaching/courses/ppls/TBBtutorial.pdf
 
==Business Point of View Comparison for STL and TBB==
{| class="wikitable collapsible collapsed" style="text-align: left;margin:0px;"
 
===Which library is better depending the on the use case?===
One major aspect to look for when parallelizing a piece of code is the Cost- Benefit. Is it worth the time and effort to parallelize a part of your software only to get a small performance gain? Or is just faster to keep in serial? Many of these questions must be answered when deciding to parallelize your code or not.
 
TBB helps to lower the cost of smaller performance benefit. Due to TBB requiring less effort to implement. Compared to other multi-threading libraries
 
*If are just trying to parallelize a section of your code with a simple map, scan, or reduce pattern. Without much thought TBB has you covered.
*When working with large collections of data TBB with its use of block range coupled with it algorithms makes it simpler to come up with solutions for the collection
 
TBB enables you to specify logical parallelism instead of threads. It eliminates the time needed when developing a backbone for your code when working with threads. For quick and easy solutions for parallelize your code TBB is the way to go.
 
STL stands on its own right, with its well-designed serial features. When trying to have more control near hardware level, or you need to work near hardware level, the STL library with the threading libraries is the way to go. Though there are thread safety issues.
 
'''Conclusion'''
 
TBB only gives you parallel solutions, STL gives you the foundations for many serial algorithms for sorting, searching, and a verity of containers.
 
 
===Implementation Safety for TBB and STL ===
We are all human and we do make mistakes. Less mistakes done by developers will equal to less wasted time.
 
*TBB specifically makes concurrent_vector container not to support insert and erase operations. Only new items can be pushed back, and cannot be shrunk.
 
** This prevents developers to write bad code. If for example, we would allow insert and erase operations on concurrent_vector, it could cause a big performance hit. This performance hit can burden both iterating and growing operations which will not only make the concurrent containers in TBB unless, but also your program inefficient.
 
*As already stated most of the STL containers are not thread safe. Though some operations in TBB containers are also not thread safe, like reserve() and clear() in concurrent_vector.
 
*Thread Creation, terminating, and synchronizing, partitioning is managed by TBB. This creates a layer of safety on the programmer’s end, has they do not have to deal with the threads themselves, making a developer less prone to make mistakes in their code.
 
 
=== Identifying the worries and responsibilities ===
The increasing complexity of your code is a natural problem when working in parallel. Knowing the responsibilities as in what you must worry about as a developer is key. When trying quickly implement parallel regions in your code, or to just to keep your code serial.
====STL====
'''If you are going to try to parallelize your code using STL coupled with the threading libraries this is what you must worry'''
*Thread Creation, terminating, and synchronizing, partitioning, thread creation, and management must be handled by you. This increases the work load and the complexity.
*The thread creation and overall resource for STL is managed by a combination of libraries.
*Dividing collection of data is more of the problem when using the STL containers. Also mentioning that is not thread safe.
*C++11 does not have any parallel algorithms. So, any common parallel patterns such as; map, scan, reduce, must be implemented by yourself, or by another library. But the latest STL C++17, will have some parallel algorithms like scan, map, and reduce.
 
The benefit of STL is due to the fact that you must manage the thread/ resources yourself which give you more control on the code, and fine tuning optimizations. Nonetheless, managing the thread yourself can be a double edge sword since with more control, it will take time implementing the code and the level of complexity will increase.
'''What you don’t need to worry about'''
*Making sorting, searching algorithms.
*Partitioning data.
*Array algorithms; like copying, assigning, and checking data
Note all algorithms is done in serial, and may not be thread safe
====TBBWorries and Responsibilities====*Thread Creation, terminating, and synchronizing, partitioning, thread creation, and management is managed by TBB. This make you need not to worry about the heavy constructs of threads which are close to the hardware level.
*Making a solution from close to hardware level allows Own Parallel algorithms (makes you need not to be flexible to worry about the solution you heavy constructs of threads that are wanting to make. But present in the major downside is the requirement lower levels of implementing the foundations first to make your solution workprogramming. It also simple map, scan, pipeline, or reduce TBB has the potential of making your program inefficient if not done correctly.you covered
TBB does have Parallel Algorithms support*Dividing collection of data, that has been already mentioned. the block range coupled with it algorithms makes it simpler to divide the data
'''Benefit'''
The downside of TBB is since much of the close to hard hardware management is done be hide the scenes, it makes you has a developer have less control on finetuning your program. Unlike how STL with the threading library allows you to do.
 
 
===Licensing===
TBB is dual-licensed as of September 2016
 
*COM license as part of suites products. Offers one year of technical support and products updates
 
*Apache v2.0 license for Open source code. Allows the user of the software the freedom to use the software for any purpose, to distribute it, to modify it, and to distribute modified versions of the software, under the terms of the license, without concern for royalties.
 
 
===Companies and Products that uses TBB===
*DreamWorks (DreamWorks Fur Shader)
 
*Blue Sky Studios (animation and simulation software)
 
*Pacific Northwest National Laboratory (Ultrasound products)
 
*More: https://software.intel.com/en-us/intel-tbb/reviews
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