Difference between revisions of "GPU610/TeamKappa"

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(Results, bottlenecks, benchmark)
(Code Snippet)
Line 227: Line 227:
 
   /* calculate pi */
 
   /* calculate pi */
 
   pi = 4.0 * (double)score/(double)darts;
 
   pi = 4.0 * (double)score/(double)darts;
   return(pi);  
+
   return(pi);
}
+
  }
  
 
==== Plans ====
 
==== Plans ====

Revision as of 20:17, 17 November 2015


GPU610/DPS915 | Student List | Group and Project Index | Student Resources | Glossary


Team Kappa

Team Members

  1. Ryan Mullings, Team Member
  2. Andy Cooc, Team Member
  3. Matt Jang, Team Member

Email All

Assignment 1

Program 1: RSA Encryption

Code From Github: link

Profiling

  • gprof: Encryption 10MB
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 60.48      1.50     1.50  3495254     0.00     0.00  fastModularExp(unsigned long long, unsigned long long, unsigned long long)
 32.66      2.31     0.81  3495254     0.00     0.00  findHighestSetBit(unsigned long long)
  4.44      2.42     0.11        1     0.11     2.48  encryption(std::string, std::string, std::string)
  2.42      2.48     0.06  3495254     0.00     0.00  intToByteArray(int, char*)
  0.00      2.48     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z10encryptionSsSsSs
  0.00      2.48     0.00        1     0.00     0.00  _GLOBAL__sub_I_main
  0.00      2.48     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  0.00      2.48     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  • gprof: Encryption 20MB
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 63.65      3.27     3.27  6990507     0.00     0.00  fastModularExp(unsigned long long, unsigned long long, unsigned long long)
 29.04      4.75     1.49  6990507     0.00     0.00  findHighestSetBit(unsigned long long)
  3.90      4.96     0.20        1     0.20     5.13  encryption(std::string, std::string, std::string)
  3.41      5.13     0.17  6990507     0.00     0.00  intToByteArray(int, char*)
  0.00      5.13     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z10encryptionSsSsSs
  0.00      5.13     0.00        1     0.00     0.00  _GLOBAL__sub_I_main
  0.00      5.13     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  0.00      5.13     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  • gprof: Encryption 30MB
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 68.04      5.11     5.11 10485760     0.00     0.00  fastModularExp(unsigned long long, unsigned long long, unsigned long long)
 25.23      7.00     1.90 10485760     0.00     0.00  findHighestSetBit(unsigned long long)
  3.99      7.30     0.30        1     0.30     7.51  encryption(std::string, std::string, std::string)
  2.73      7.51     0.20 10485760     0.00     0.00  intToByteArray(int, char*)
  0.00      7.51     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z10encryptionSsSsSs
  0.00      7.51     0.00        1     0.00     0.00  _GLOBAL__sub_I_main
  0.00      7.51     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  0.00      7.51     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  • gprof: Decryption 10MB
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 69.80      1.71     1.71  3495254     0.00     0.00  fastModularExp(unsigned long long, unsigned long long, unsigned long long)
 21.63      2.24     0.53  3495254     0.00     0.00  findHighestSetBit(unsigned long long)
  6.12      2.39     0.15        1     0.15     2.45  decryption(std::string, std::string, std::string)
  2.45      2.45     0.06  3495254     0.00     0.00  intToByteArray(int, char*)
  0.00      2.45     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z10encryptionSsSsSs
  0.00      2.45     0.00        1     0.00     0.00  _GLOBAL__sub_I_main
  0.00      2.45     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  0.00      2.45     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  • gprof: Decryption 20MB
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 64.11      3.38     3.38  6990507     0.00     0.00  fastModularExp(unsigned long long, unsigned long long, unsigned long long)
 27.18      4.82     1.44  6990507     0.00     0.00  findHighestSetBit(unsigned long long)
  4.73      5.07     0.25        1     0.25     5.28  decryption(std::string, std::string, std::string)
  3.98      5.28     0.21  6990507     0.00     0.00  intToByteArray(int, char*)
  0.00      5.28     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z10encryptionSsSsSs
  0.00      5.28     0.00        1     0.00     0.00  _GLOBAL__sub_I_main
  0.00      5.28     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  0.00      5.28     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  • gprof: Decryption 30MB
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 66.88      5.25     5.25 10485760     0.00     0.00  fastModularExp(unsigned long long, unsigned long long, unsigned long long)
 24.59      7.18     1.93 10485760     0.00     0.00  findHighestSetBit(unsigned long long)
  5.73      7.63     0.45        1     0.45     7.85  decryption(std::string, std::string, std::string)
  2.80      7.85     0.22 10485760     0.00     0.00  intToByteArray(int, char*)
  0.00      7.85     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z10encryptionSsSsSs
  0.00      7.85     0.00        1     0.00     0.00  _GLOBAL__sub_I_main
  0.00      7.85     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  0.00      7.85     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)

Bottleneck Code

The two slowest parts of this encryption method are fastModularExp and findHighestSetBit. A third function, intToByteArray, takes up a relatively small amount of time but may still be able to be optimized.

unsigned int fastModularExp(ULong a, ULong b, ULong c) {
    ULong result = 1;
    ULong leadingbit = findHighestSetBit(b); // Heighest set bit
    while(leadingbit > 0){ //while there are bits left
        result = ((result*result) % c); //case 1: bit is a 0
        if((b & leadingbit) > 0){
            result = ((result * a) % c); //case 2: if bit is a 1
        }
        leadingbit = leadingbit >> 1;
    }
    return (unsigned int)result;
}
ULong findHighestSetBit(ULong num){
    ULong result = 0;
    for(int i = 63; i >= 0; i--){
        if(num & (1ULL << i)){
            result = 1ULL << i;
            return result;
        }
    }
    return result;
}
byte* intToByteArray(int num, byte *result){
    for(int i = 0; i < 4; i++){
        result[i] = (num & (0xFF << (8 *(3-i)))) >> (8 *(3-i));
    }
    return result;
}

At first glance, the fastest function is also the function that appears like it would be the easiest to run on a GPU. The other code does not look like it can be optimized with a GPU easily as it does not use large arrays of N size. However, after some short internet research, several documents turned up on the topic of using a GPU to make RSA faster (example: here and here). This leaves me hopeful that in the further stages of this assignment that this could be an interesting program to work with.

Ryan Mullings: Program 2-Image Manipulation Processor

I decided to profile an Image manipulation program since it had many different functions that I could play around with. Also depending on the number of files you enter as arguments the processor will display different options Source Code:link to dream in code

Sample Run

File

Code for some of the manipulations

File


Profiles

  • Profile for shrinking image by 2
  %   cumulative                   self     total           
 time   seconds    calls   s/call   s/call  name    
 40.22      5.75     2     0.00     0.00  Image(Image const&)
 27.53      3.32     1     0.00     0.00  readImage(char*, Image&)
 13.23      2.21     1     0.00     2.48  shrinkImage(int, Image&)
 12.67      2.11     1     0.00     0.00  Image(int, int, int)
  6.32      2.48     1     0.00     0.00  writeImage(char*, Image&)
  • Profile for Expanding image by 3 and Rotating by 20 degrees
  %   cumulative                   self     total           
 time   seconds    calls   s/call   s/call  name    
 64.28      11.23    1     0.00     0.00  rotateImage(Image const&)
 16.89      4.51     1     0.00     0.00  enlargeImage(char*, Image&)
 13.23      2.21     1     0.00     0.00  writeImage(int, Image&)

Essentially, all of the functions are the main hotspots from the test runs.


Program 3: Serial pi Calculation - C version

I've decided to profile the calculate (estimate) of pi using a "dartboard" algorithm.

The program is described as the follows:

* FILE: ser_pi_calc.c
* DESCRIPTION:  
*   Serial pi Calculation - C Version
*   This program calculates pi using a "dartboard" algorithm.  See
*   Fox et al.(1988) Solving Problems on Concurrent Processors, vol.1
*   page 207.  
* AUTHOR: unknown
* REVISED: 02/23/12 Blaise Barney

* Throw darts at board.  Done by generating random numbers
* between 0 and 1 and converting them to values for x and y
* coordinates and then testing to see if they "land" in
* the circle."  If so, score is incremented.  After throwing the
* specified number of darts, pi is calculated.  The computed value
* of pi is returned as the value of this function, dboard.


Source file

source code


Profiling

By default the argument 100000 darts and 100 rounds.

using matrix@seneca I entered the following commands.

compiled using

 g++ -O2 -g -pg -opi ser_pi_calc.c

execute

 pi

gprof:

 gprof -p -b bs > result.flt

view result

 cat result.flt 

results:

Float profile:
Each sample counts as 0.01 seconds.
 %   cumulative   self              self     total
time   seconds   seconds    calls  Ts/call  Ts/call  name
100.00   0.03      0.03                            dboard(int)

It appears it only calls the dboard(int) function

Code Snippet

 for (n = 1; n <= darts; n++) {
     /* generate random numbers for x and y coordinates */
     r = (double)random()/cconst;
     x_coord = (2.0 * r) - 1.0;
     r = (double)random()/cconst;
     y_coord = (2.0 * r) - 1.0;
     /* if dart lands in circle, increment score */
     if ((sqr(x_coord) + sqr(y_coord)) <= 1.0)
        score++;
     }
  /* calculate pi */
  pi = 4.0 * (double)score/(double)darts;
  return(pi);  
 }

Plans

Using the serial Pi calculator/estimator, conduct a large amount of sampling which reaches the limit of my computer. Perhaps changing the number of round to one and and run the maximum sampling size my computer can handle.

Problem

When using the code with visual studio, I had errors trying to compile it. It appears after some time searching online, the #include <time.h> function void srandom(unsigned seed); and random() is not come standard in all ANSI code so I tried the approach using srand(NULL) and rand(); and still failed resulting returns of 0.0000. zeroes. I modified the code for the random generate number and added report time kept idea the same into a simpler program.

Code

#include <iostream>
#include <ctime>
#include <cstdlib>
#include <chrono>
using namespace std::chrono;

double generateNumber() {
	const double randf = 1.0f / (double)RAND_MAX;
	return std::rand() * randf;
}


void reportTime(const char* msg, steady_clock::duration span) {
	double nsecs = double(span.count()) *
		steady_clock::period::num / steady_clock::period::den;
	std::cout << msg << " - took - " <<
		nsecs << " secs" << std::endl;
}


int main(int argc, char* argv[])
{
	double dart = std::atoi(argv[1]);
	steady_clock::time_point ts, te;


	double x, y;
	int i;
	int score = 0;
	double z;
	double pi;

	ts = steady_clock::now();
	//main loop
	for (i = 0; i<dart; ++i) {
		//get random points
		x = (double)generateNumber();
		y = (double)generateNumber();
		z = sqrt((x*x) + (y*y));
		if (z <= 1)
			++score;
	}
	pi = ((double)score / (double)dart)*4.0; // p = 4(m/n)
	std::cout << "After " << i << " throws, average pi is " << pi << std::endl;
	te = steady_clock::now();
	reportTime("pi calculation", te - ts);
}

Results, bottlenecks, and benchmark

It appears my computer's limitation is 2147483647 sampling

After 2147483647 throws, average pi is 3.14152
pi calculation - took - 223.884 secs


n first second third average
10000 0.0156s 0.0156s 0s 0.0104s
100000 0.1092s 0.1092s 0.1092s 0.1092s
1000000 1.0452s 1.0296s 1.0452s 1.04s
10000000 10.299s 10.2542s 10.4092s 10.3208s
100000000 102.19s 103.553s 103.728s 103.157s
2147483647 223.884s 223.996s 222.882s 223.5873s

Assignment 2

For assignment 2, we have elected to parallelize the image manipulation program that Ryan Mullings looked at for the first assignment. This program preforms algorithms on black and white *.pgm image files.

Image Manipulation: Rotation

For all benchmarks, the image was rotated 45 degrees counter clockwise. The following is the example input and output from running one of the tests:

C:\Users\Matt\Documents\Visual Studio 2013\Projects\A2\rotate>GPU 1600_900.pgm 1600_900_gpu.pgm
What would you like to do:
[1] Get a Sub Image
[2] Enlarge Image
[3] Shrink Image
[4] Reflect Image
[5] Translate Image
[6] Rotate Image
[7] Negate Image

[0] Quit
6
Enter to what degree you want to rotate the image:
45
method: rotate - cuda (122)
method: rotate - full (168)
What would you like to do:
[1] Get a Sub Image
[2] Enlarge Image
[3] Shrink Image
[4] Reflect Image
[5] Translate Image
[6] Rotate Image
[7] Negate Image

[0] Quit
0
You have chosen to close the progam.
Press any key to continue . . .

All benchmarks were run with the following system specs:

  • AMD FX-8150 Eight-Core 3.6 GHz
  • Cuda 7.5
  • NVIDIA GeForce GTX 670

Benchmark

image size algorithm time - gpu full time - gpu algorithm time - scalar full time - scalar
500 x 600 109ms 117ms 119ms 127ms
800 x 800 113ms 127ms 254ms 256ms
1600 x 900 122ms 168ms 567ms 592ms
1920 x 1080 130ms 203ms 930ms 972ms
2747 x 1545 153ms 293ms 1704ms 1783ms

Gpu610 rotateprofile.jpg

Scalar Code

void Image::rotateImage(int theta, Image& source) {

    steady_clock::time_point first_start;
    first_start = steady_clock::now();

    int rows = source.N;
    int cols = source.M;

    Image temp(rows, cols, source.Q);

    steady_clock::time_point second_start;
    second_start = steady_clock::now();

    float rads = (theta * 3.14159265) / 180.0;

    for (int r = 0; r < rows; r++) {

        for (int c = 0; c < cols; c++) {

            int new_row = (int)(rows / 2 + ((r - rows / 2) * cos(rads)) - ((c - cols / 2) * sin(rads)));
            int new_col = (int)(cols / 2 + ((r - rows / 2) * sin(rads)) + ((c - cols / 2) * cos(rads)));

            if (inBounds(new_row, new_col)) {

                temp.pixelVal[new_row][new_col] = source.pixelVal[r][c];

            }

        }

    }

    profile("rotate - cuda", steady_clock::now() - second_start);

    for (int r = 0; r < rows; r++) {

        for (int c = 0; c < cols; c++) {

            if (temp.pixelVal[r][c] == 0) {

                temp.pixelVal[r][c] = temp.pixelVal[r][c + 1];

            }

        }

    }

    source = temp;

    profile("rotate - full", steady_clock::now() - first_start);

}

GPU Code

const unsigned ntpb = 1024;
__global__ void kernel_rotate(int * old_image, int * temp_image, float rads, int rows, int cols) {

    int index = blockIdx.x * blockDim.x + threadIdx.x;

    if (index > rows * cols) {

        return;

    }

    int row = index % rows;
    int col = index / rows;

    int new_row = (int)(rows / 2 + ((row - rows / 2) * cos(rads)) - ((col - cols / 2) * sin(rads)));
    int new_col = (int)(cols / 2 + ((row - rows / 2) * sin(rads)) + ((col - cols / 2) * cos(rads)));

    if (!(new_row >= rows || new_row < 0 || new_col >= cols || new_col < 0)) {

        temp_image[rows * new_col + new_row] = old_image[index];

    }

}
void Image::rotateImage(int theta, Image & source) {

    steady_clock::time_point first_start;
    first_start = steady_clock::now();

    int rows = source.N;
    int cols = source.M;

    int nb = (rows * cols + ntpb - 1) / ntpb;

    int * d_temp_image;
    int * d_old_image;

    int * h_temp_image = new int[rows * cols];
    int * h_old_image = new int[rows * cols];

    for (int r = 0; r < rows; r++) {

        for (int c = 0; c < cols; c++) {

            h_old_image[rows * c + r] = source.pixelVal[r][c];
        }

    }

    steady_clock::time_point second_start;
    second_start = steady_clock::now();

    cudaMalloc((void**)&d_old_image, rows * cols * sizeof(int));

    if (!d_old_image) {

        cout << "CUDA: out of memory (d_old_image)" << endl;
        return;

    }

    cudaMalloc((void**)&d_temp_image, rows * cols * sizeof(int));

    if (!d_temp_image) {

        cout << "CUDA: out of memory (d_temp_image)" << endl;
        return;

    }

    cudaMemcpy(d_old_image, h_old_image, rows * cols * sizeof(int), cudaMemcpyHostToDevice);

    dim3 dGrid(nb);
    dim3 dBlock(ntpb);

    kernel_rotate <<<dGrid, dBlock>>>(d_old_image, d_temp_image, (theta * 3.14159265) / 180.0, rows, cols);

    cudaDeviceSynchronize();

    cudaMemcpy(h_temp_image, d_temp_image, rows * cols * sizeof(int), cudaMemcpyDeviceToHost);

    profile("rotate - cuda", steady_clock::now() - second_start);

    for (int r = 0; r < rows; r++) {

        for (int c = 0; c < cols; c++) {

            if (h_temp_image[rows * c + r] == 0 && c + 1 < cols)
                source.pixelVal[r][c] = h_temp_image[rows * (c + 1) + r];
            else
                source.pixelVal[r][c] = h_temp_image[rows * c + r];

        }

    }

    profile("rotate - full", steady_clock::now() - first_start);

}

Summary

For the rotation code, at around 500x600 dimensions or 300,000 pixels, the speed is about the same. However, as the image size increases, the scalar code will become much slower in comparison to the GPU code. To parallelize the code, I just used the straight forward tactic of unrolling the two for loops and assigning one thread for what would be each iteration. Since each index of the array was looked at individually, there is no problem doing that. As you can see in the benchmarks, through this process the speed was reduced greatly at higher resolutions.

Assignment 3