Difference between revisions of "GAM531/DPS931 Project Requirements 20157"
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*<s>Binary resource storage and loading</s> (3) [Team ] | *<s>Binary resource storage and loading</s> (3) [Team ] | ||
*<s>Anti-aliasing</s> (3) [[Yggdrasil | Team Yggdrasil]] | *<s>Anti-aliasing</s> (3) [[Yggdrasil | Team Yggdrasil]] | ||
− | *<s>AI Pathing System</s> [[Team KickAss | | + | *<s>AI Pathing System</s> [[Team KickAss | [http://zenit.senecac.on.ca/wiki/index.php/Kick_Ass link title]]] |
(More will be added) | (More will be added) |
Revision as of 15:23, 7 October 2015
Game Engine Foundations
GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Due Dates
Form groups, add group name to wiki | Friday September 2014 |
Create Wiki for your group, include task allocation for each member | Friday 2014 |
Choose enhancement and clear with professor | Friday October 2014 |
Submit Proposal/Research Document | Friday October 2014 |
Submit Project (completed engine + enhancement) | Sunday December 2014 |
Project Requirements
Potential Enhancements
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
View Frustum CullingTeam WatermelonScene Object Ordering(1) [Team ]Stock Geometry Creation(2) Mighty GnomesPlanar Collision Detection(3) [Team ]Spherical Collision Detection(2) - Vector LightningScene Persistence(3)[Team ]Binary resource storage and loading(3) [Team ]Anti-aliasing(3) Team YggdrasilAI Pathing System[http://zenit.senecac.on.ca/wiki/index.php/Kick_Ass link title]
(More will be added)