Difference between revisions of "Winter 2015 SPO600 Weekly Schedule"
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{{Admon/important|It's Alive!|This [[SPO600]] weekly schedule will be updated as the course proceeds - dates and content are subject to change. The cells in the summary table will be linked to relevant resources and labs as the course progresses.}} | {{Admon/important|It's Alive!|This [[SPO600]] weekly schedule will be updated as the course proceeds - dates and content are subject to change. The cells in the summary table will be linked to relevant resources and labs as the course progresses.}} | ||
Revision as of 23:57, 15 December 2014
For the Fall 2014 version of the weekly schedule, see Fall 2014 SPO600 Weekly Schedule.
Schedule Summary Table
This is a summary/index table. Please follow the links in each cell for additional detail -- especially for the Deliverables column.
Evaluation
Category | Percentage | Evaluation Dates |
---|---|---|
Communication | 20% | January 31, February 28, March 27, April 22 |
Quizzes | 10% | May be held during any class, usually at the start of class. A minimum of 5 one-page quizzes will be given. No make-up/retake option is offered if you miss a quiz. Lowest 3 scores will not be counted. |
Labs | 10% | See deliverables column above. |
Project work | 60% | Feb 27 (15%), March 27 (20%), April 22 (25%) |
Week 1
Tuesday (Jan 13)
Introduction to the Problem
- Most software is written in a high-level language which can be compiled into machine code for a specific architecture. However, there is a lot of existing code that contains some architecture-specific code fragments written in Assembly Language (or, in some cases, machine-specific high-level code).
- Reasons for writing code in Assembly Langauge include:
- Performance
- Atomic Operations
- Direct access to hardware features, e.g., CPUID registers
- Most of the historical reasons for including assembler are no longer valid. Modern compilers can out-perform most hand-optimized assembly code, atomic operations can be handled by libraries or compiler intrinsics, and most hardware access should be performed through the operating system or appropriate libraries.
- A new architecture has appeared: Aarch64, which is part of ARMv8. This is the first new computer architecture to appear in several years (at least, the first mainstream computer architecture).
- There are over 1400 software packages/modules present in GNU Linux systems which contain architecture-specific assembly language code or have other portability issues. Most of these packages cannot be built on Aarch64 systems without modification.
Course Projects
In this course, you will:
- Select two software packages from a list compiled by Steve Macintyre of Linaro. Each of the packages on this list contains assembly language code which is platform-specific.
- Prepare a fix/patch for the software so that it will run on 64-bit ARM systems (aarch64). This may be done at either of two levels:
- Port - Add additional assembly language code for aarch64 (basic solution).
- Make Portable - Remove architecture-specific code, replacing it with compiler intrinsics or high-level code so that the software will successfully build on multiple platforms.
- Benchmark - Prove that your changes do not cause a performance regression on existing platforms, and that (ideally) it improves performance.
- Upstream your Code - Submitting your code to the upstream (originating) software project so that it can be incorporated into future versions of the software. This will involve going through a code review to ensure that your code is compatible with and acceptable to the upstream community.
General Course Information
- Course resources are linked from the CDOT wiki, starting at http://zenit.senecac.on.ca/wiki/index.php/SPO600 (Quick find: This page will usually be Google's top result for a search on "SPO600").
- Coursework is submitted by blogging.
- Quizzes will be short (1 page) and will be held without announcement at any time. Your lowest three quiz scores will not be counted, so do not worry if you miss one or two.
- Course marks (see Weekly Schedule for dates):
- 60% - Project Deliverables
- 20% - Communication (Blog and Wiki writing)
- 20% - Labs and Quizzes (10% labs - completed/not completed; 10% for quizzes - lowest 3 scores not counted)
- All classes will be held in an Active Learning Classroom -- you are encouraged to bring your own laptop to class. If you do not have a laptop, consider signing one out of the Learning Commons for class, or using a smartphone with an HDMI adapter.
- For more course information, refer to the SPO600 Weekly Schedule (this page), the Course Outline, and SPO600 Course Policies.
Discussion of how open source communities work
- Background for the Code Review Lab (Lab 1).
Thursday (Jan 15)
- Benchmarking and Profiling
- Profiling with
gprof
- Build with profiling enabled (use the option
-pg
with both gcc and ld) - Run the profile-enabled executable
- Analyze the data in the
gmon.out
file-
gprof nameOfBinary
# Displays text profile including call graph -
gprof nameOfBinary | gprof2dot | dot | display -
# Displays visualization of call graph
-
- Build with profiling enabled (use the option
Resources
Week 1 Deliverables
- Set up your SPO600 Communication Tools - in particular, set up a blog and add it to Planet CDOT (via the Planet CDOT Feed List).
- Add yourself to the Fall 2014 SPO600 Participants page (leave the projects columns blank).
- Generate a pair of keys for SSH and email the public key to your professor.
- Sign and return the Open Source Professional Option Student Agreement.
- Optional but recommended: Set up a Fedora 20 system.
Week 2
Tuesday (Jan 20)
Working with the Code
- Working with GIT
- Working with other version control systems
Building the Code
- Make
- Configuration tools (autotools, cmake)
- The compiler toolchain
- Preprocessor
- Compiler
- Assembler
- Linker
- Debug vs. Non-debug/Stripped binaries
Looking at How Distributions Package the Code
- Using fedpkg
Thursday (Jan 22)
Week 2 Deliverables
- Complete and blog your conclusion to the Code Review Lab (Lab 1).
- Blog your baseline data from the Baseline Builds and Benchmarking lab (Lab 2).