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GAM531/Brazuca

174 bytes added, 20:54, 8 December 2014
Enhancement
= Brazuca =
== Repository ==
[https://bitbucket.org/bgcc/team-brazuca-repository] -> Team Repository]
== Team Members ==
! Lab !! Direct X!! Open GL
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|Lab 101|| Karina || ------
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|Lab 202|| Karina || ------
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|Lab 303|| Karina || ------
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|Lab 404|| Karina || ------
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|Lab 505|| Karina|| ------
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|Lab 606|| Bruno || ------
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|Lab 707|| Bruno || Bruno
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|Lab 808|| Bruno || Bruno
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|Lab 909|| Bruno || Karina
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|Lab 10|| Bruno || Karina
In our test Scene, we have 2 objects moving towards each other. Once they collide, they go away from each other and, when they reach a given distance, they start to move back against each other again. You can simply check how the collision is the one doing the work by changing what it does on the callback function defined in core.cpp (void cb()).
 
The solution has 2 core.cpp scenes: One for the graphics test and one for the collision system check. Both are on the same directory, but only one is in the solution.
Bruno was in charge of the test scene, callback system, and Sphere's implementation.
Karina was in charge of creating Sphere Manager and iSphere structure.

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