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Adapter
,→Adapter Design Pattern
== Adapter Design Pattern ==
Adapter, a Structural Pattern, is most commmonly commonly used when you want to reuse a class to work with a target class but are constrained by incompatible interfaces. The idea is to convert the interface of a reusable class into an interface that your classes expect. A good analogy for the Adapter pattern would be the adapter's commonly used to convert the voltage of Canadian/U.S made appliances to be used in different countries. In this case, the appliance ('''Target''') is using the adapter ('''Adapter''') to reuse the socket ('''Adaptee''').
== Adapter UML Diagrams ==