Difference between revisions of "Canvas 3D - Arc Tag"
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Revision as of 14:50, 2 February 2007
Arc Tag Reference
Introduction
The Arc is one of the basic primitives that can be created on the fly. The Arc Tag encompasses the various attributes that are associated with a Arc, such as position, size and orientation. In addition, the Arc can be textured with a predefined image from a specific location.
Tag Attributes
- name
- Usage: <sphere name="mysphere" />.
- The name attribute is optional. If omited, the name is not used and thus cannot be retrieved within JavaScript.
- The Arc is given an Identifier so that It can be retrieved and modified within JavaScript.
- The name is a only accepts a string of Alpha-numeric characters.
- position
- Usage: <arc position="0.3, 5.5, 3.8" />.
- The position attribute is optional. If omited, the position defaults to the Origin location at {0.0, 0.0, 0.0}.
- The position attribute holds a set of three floating point numbers separated by commas that are associated with the distance away from the Origin Point on the X, Y, and Z axis.
- orientation
- Usage: <arc orientation="1.0, 1.0, 1.0" />.
- The orientation attribute defines the direction in which the Arc is facing. The direction is defined by a vector value.
- The orientation value only accepts three numbers that are separated by commas.
- size
- Usage: <arc size="0.4" />.
- The size attribute defines the size of the Sphere on the screen.
- texture
- Usage: <arc texture="mytexture" />
- The texture attribute contains the name identifier of a texture that is defined inside the canvas tag.
- If the texture does not exist or is not defined, a default color of white is applied to the Arc.
- The attribute must be Alpha-numeric and must point to a defined texture tag.
Syntax
<canvas> <arc name="myarc" position="0.0, 0.3, 0.5" orientation="0.2, 0.6, 1.3" size="1.9" texture="mytexture" /> </canvas>
References
- None.